
Unfinished textures, basic lighting, horrible comping...but just to test a few things out. I used a panoramic photo I shot in Japan just for a stand-in reflection dome and sky map, in order to help plan out my rendering pipeline for this shot.
Right now, here's my plan of attack:
1. Render out EXR for the building, including beauty and reflection in the render passes. Longest render.
2. Render out ID passes for windows (the most reflective objects in the scene) as well as other objects that may need color specific correcting. Very quick render.
3. Render out sky dome (background.) Very quick render.
4. If the EXR's from step 1 have faulty reflections, render out a reflection pass in TIF format for the windows and other necessary reflective objects. Very quick render.
5. Comp it all in Nuke and cry if it looks anything like the image you see here.
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