Thursday, April 30, 2009

New Render Tests

Here's a render of the front entrance with new shaders. I used a combination of photographs I shot in downtown Providence, RI; images downloaded from the internet; and procedural textures created within Maya. It was a fun challenge creating the wood with worn-down paint, because I actually began with a blue painted piece of wood as my foundation, and then I used a combination of color adjustment layers, masks and layer mixing modes in order to achieve the aged reddish paint look. I'll post images from my process soon.
Here's a photographic reference:
As you can see, I need to do some color correcting to the door because my render is far too red. My HDR is fairly blue, so that's contributing to the large discrepancy in color temperature between the two images.

This is a POV shot from the front steps. I'm abuot 80% there with the existing textures; I need to fix the paint chips on the railing (the white parts) and add some more generalized grunge on the stone.Like the other image, this was rendered with a single HDR and a single Directional Light with raytraced shadows. I anticipate sweetening things with a much more art-directed lighting rig, and the overall temperature will be considerably warmer as well.

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