I textured in Substance Painter, and lookdev'd, lit and rendered with Redshift.
Tuesday, April 21, 2020
Interior modeling and lookdev
I updated my scene from 2008, using the old scene for rough proportions, but replacing nearly every piece of geometry with something new and to my liking using the knowledge I've picked up over the past 11.5 years. I modeled in Maya, textured in Substance Painter, and lit and rendered with Redshift.
Exterior modeling
I've been re-modeling the entire exterior. It's been fun to crack open a scene I initially created nearly 12 years ago, and applying the skills I've sharpened and/or picked up since then. I'll be making modeling, texturing, and shading variations for each building throughout the decades.
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