Wednesday, December 10, 2008

Modeling Explanation

Here's my method for modeling that I described in my last post.
Every object here began with a primitive polygon object that was then modeled approximately to the correct shape and size. I then performed Edge Ring cuts all over the model to harden edges, and was subdividing upon render time with RmF to keep the file size light.


The polygonal model (all quads)

The SubDivided Model

No comments:

Post a Comment