Some very subtle changes here, mainly visible on the wall. I'm working on the diffuse maps first, followed by the bump, glossiness and reflection amount maps. The yellow fridge is a proxy and will be modeled when I feel like a break from texturing.
I'm a CG Supervisor in movies, commercials, film, TV, and video games, and started this blog before graduating from the Animation MFA program in USC's School of Cinematic Arts in 2009. I model, texture, lookdev, light, composite, rig and animate, and create 2D vector illustrations.
My grad school thesis film explores the brownstone in which my mother's family lived over the course of four decades as she describes her memories of her mother. Using 3D environments and mood- and art-directed lighting, I hope to bring a personal story to a universal audience.
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