Friday, February 6, 2009

Kitchen model

Here are some renders I just kicked off with Mental Ray. They have an Ambient Occlusion shader with 32 samples on them.

The nice thing about these images is that they were rendered with Maya 2009, which allows subdividing at render time. Every object in the scene is a poly object, except for the legs on the dinner table, which are NURBS. To subdivide at render time, you just need to hit "3" to see the subdivision approximation, and render as usual; there's no need to add a tag to any objects, as you do with RenderMan for Maya, so essentially, what you see in your View window is what you get in your outputted render.

I'll probably be baking the ambient occlusion pass for any renders in which objects and lighting do not change position.



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